David Dumont – Creative Director & Co-Owner
The narrative of every game project produced by David Dumont as a Creative Director and Co-Owner of MonsterKing Software sets forward with his strong vision. With an extensive background in art direction, narrative design, and user experience, David ensures that games produced in MonsterKing are not only sound and functional on the surface, but aurally and visually captivating. With close collaboration with all designers, writers, and awe-striking artists, David oversees the general tone and aesthetic of the game world and works at greater lengths to ensure that gamers truly engage.
Stephen King – Technical Director & Co-Owner
With a vast realm of technical knowledge, MonsterKing Software is lucky to have Stephen King as a Technical Director and Co-owner. Stephen has extensive experience in systems architecture and development leadership and specializes in game programming. This allows him to oversee the technical execution of all of the company projects. This is coupled with his deep understanding of game engines, cloud computing, and optimization which ensures that the games developed in 's meet performance and quality standards. In addition, Stephen provides oversight to the technical team with the design and implementation of advanced systems that enhance the overall gameplay experience.
Daniel McKenzie - Project Manager
At MonsterKing Software, Daniel McKenzie serves as the Project Manager, making certain that each project is executed from its conception to completion. He organizes various tasks, supervises the software production team daily, and focuses on accomplishing goals and timelines. His working knowledge of the principles of project management along with his experience in game design enables him to efficiently integrate the artistic and scientific features of every project while making certain that targets and phases are reached. In addition, Daniel deals with the allocation of resources, risk management, and team communication.
William Rawls - Lead Programmer
William Rawls is a Lead Programmer at MonsterKing Software where he writes and coordinates the optimization of the main game code. He efficiently manages a team of programmers to design the fundamental systems and logic of each game. With his extensive game development and programming experience, William is capable of high-level problem-solving game performance, AI systems, and a host of engine problems. William collaborates with all other departments to ensure that the game's code complies with all functional and creative requirements and that it is stable on multiple platforms.
Anthony Glinatsis – Director of Audio Department
Anthony Glinatsis serves as Audio Director at MonsterKing Software and is responsible for the soundtrack, music composition, voice acting, and every element of audio design for the company's games. Specializing in sound engineering and game audio production, Anthony makes certain that every single section of the game is beneficial and immersive to the player. He aims to achieve a multifarious and interesting audio environment in which players can enjoy each game’s world.
David Dumont
Stephen King
Daniel Mckenzie
William Rawls
Anthony Glinatsis